This cutting edge AI startup from Finland is challenging tech giants and universities alike

This cutting edge #AI startup from Finland is challenging tech giants and universities alike

  • Curious AI is a research-based company founded 2015 as a spin-off from Aalto’s Deep Learning Research Group.
  • Curious AI does cutting edge research, pushing the boundaries of the machine learning commonly called artificial intelligence today towards the illusive limit of true artificial intelligence.
  • Curious AI recently had a breakthrough, using unsupervised learning for object recognition in Google Street View.
  • he term artificial intelligence is thrown around a lot these days, but usually, when a startup says they’re applying AI to some problem, it just means they are using machine learning in varying degrees of sophistication.
  • A major obstacle to reaching artificial intelligence is solving unsupervised learning – and this is what Curious AI’s primary focus.

Curious AI is driving the development towards the next wave of advanced artificial intelligence technology.
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Beneficial AI 2017

Beneficial #AI 2017
The artificial intelligence event
#videos

  • Grant-winner talk: Owen Cotton-Barratt (GPP) ( pdf )
  • Panel with Daniela Rus (MIT), Andrew Ng (Baidu), Mustafa Suleyman (DeepMind), Moshe Vardi (Rice) & Peter Norvig (Google): How AI is automating and augmenting work
  • Honoring the FrieNDA for the conference, we are only posting videos and slides below with approval of the speaker.
  • In our sequel to the 2015 Puerto Rico AI conference, we brought together an amazing group of AI researchers from academia and industry, and thought leaders in economics, law, ethics, and philosophy for five days dedicated to beneficial AI.
  • Panel with Anna Salamon (CFAR) & Paul Christiano (MIRI): Educating and mentoring AI safety researchers (Moderator: Andrew Critch)

In our sequel to the 2015 Puerto Rico AI conference, we brought together an amazing group of AI researchers from academia and industry, and thought leaders in economics, law, ethics, and philosophy for five days dedicated to beneficial AI. We hosted a two-day workshop for our grant recipients to give them an opportunity to highlight and discuss the progress with their grants. We followed that with a 2.5-day conference, in which people from various AI-related fields hashed out opportunities and challenges related to the future of AI and steps we can take to ensure that the technology is beneficial. Honoring the FrieNDA for the conference, we are only posting videos and slides below with approval of the speaker. Learn more about the Asilomar AI Principles that resulted from the conference and the process involved in developing them. (It looks like we’ll be posting almost everything, but please be patient while we finish editing and uploading videos, etc.)
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AI versus machine learning: what’s the difference?

'Machine learning versus #AI: what's the difference?'

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#ML #DataScience #BigData #IoT

  • Google ‘learns’ to correct it for you.
  • The UK has a new AI centre – so when robots kill, we know who to blame
  • AI and machine learning are very much related, but they’re not quite the same thing
  • AI is a branch of computer science attempting to build machines capable of intelligent behaviour, while 
Stanford University defines machine learning as “the science of getting computers to act without being explicitly programmed”.
  • “So the enabler for AI is machine learning,” she added.

Intel’s Nidhi Chappell, head of machine learning, reveals what separates the two computer sciences and why they’re so important
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Google’s DeepMind turns to StarCraft II after conquering Go

Google's DeepMind turns to StarCraft II after conquering Go | ZDNet  #ai

  • Blizzard and DeepMind have created an open test environment within the StarCraft II game for artificial intelligence researchers to use worldwide.
  • Google’s DeepMind has announced that it will be making use of game development studio Blizzard’s StarCraft II game as a testing platform for artificial intelligence (AI) and machine-learning research, opening the environment worldwide.
  • StarCraft II is closer to a real-world environment than any other game it has used for testing so far, DeepMind said, as it is played in real-time.
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  • “Games are the perfect environment in which to do this, allowing us to develop and test smarter, more flexible AI algorithms quickly and efficiently, and also providing instant feedback on how we’re doing through scores.”

Blizzard and DeepMind have created an open test environment within the StarCraft II game for artificial intelligence researchers to use worldwide.
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Here’s how close AI is to beating humans in different games

Here’s how close #AI is to beating humans in different games

  • People inevitably start programming bots with extensive human-knowledge about how to beat a game, rather than focusing on true artificial intelligence.
  • ‘s how close AI is to beating humans in different games
  • In the competition, players submit bots that compete in an unknown set of ten simple games.
  • “On most games, [they are] not human-level,” Togelius says.
  • “In my opinion, a game like ‘Civilization’ would be strictly easier for AI to beat than a game like ‘StarCraft,'” Churchill says.

Two decades after Deep Blue conquered chess and a year after AlphaGo took down go, there are still games that artificial intelligence can’t beat.
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Gamasutra

DeepMind and Blizzard team up to release API aimed at #AI enhancement  #gamedev

  • DeepMind has been using games to teach AI agents how to function in complex and sometimes unpredictable situations for a while now.
  • Booz Allen Hamilton – San Antonio, Texas, United States [11.04.16] Lead Game Developer
  • The company plans to make the interface available to AI researchers and developers next year.
  • Eyestorm Productions – Los Angeles, California, United States [11.04.16] Lead HTML 5 Developer
  • Blizzard’s release of the API will open the field for programmers to create and train their own AI agents to play StarCraft II .

What’s next for Google’s DeepMind AI system after mastering Atari 2600 games and defeating expert level Go players? The APM-driven and sometimes chaotic multiplayer of StarCraft II.
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AI versus machine learning: what’s the difference?

Though AI and machine learning are very much related, they're not quite the same thing

  • Google ‘learns’ to correct it for you.
  • The UK has a new AI centre – so when robots kill, we know who to blame
  • AI and machine learning are very much related, but they’re not quite the same thing
  • “So the enabler for AI is machine learning,” she added.
  • “AI is basically the intelligence – how we make machines intelligent, while machine learning is the implementation of the compute methods that support it.

Intel’s Nidhi Chappell, head of machine learning, reveals what separates the two computer sciences and why they’re so important
Continue reading “AI versus machine learning: what’s the difference?”