What Should Mixed Reality UI Look Like? [Concept] – ART + marketing

  • [Concept]While virtual and mixed reality experiences are trending right now (we’ve seen a lot of cool examples in movies), I feel that there’s a lack in convergence of practical interaction patterns.
  • We haven’t seen the iPhone of mixed reality yet, so I decided to explore the user experience and interface aesthetics of mixed reality and share my ideas with the community.
  • My goal is to encourage other designers to think and publish ideas on MR interfaces.As technology becomes invisible at all such levels, from a perceptual and cognitive point of view, interaction becomes completely natural and spontaneous.
  • And one of the attributes of good interaction design is allowing Natural User Interfaces: those which are invisible to the user, and remain invisible as we learn them.
  • Some examples of these interfaces are speech recognition, direct manipulation, and gestures.Apps as ObjectsI started by looking into an interaction that felt very natural: browsing records.I found this interaction interesting because of the following:Direct manipulation of the catalogPerception of progress while browsingFull visual of selected itemMinimal footprint of scrolled itemsI was thinking of a way to apply these principles to an interaction for browsing and launching apps in a mixed reality environment.In this case, the app cards are arranged in a stack and placed below the user’s point of view, at a comfortable reach distance.

While virtual and mixed reality experiences are trending right now (we’ve seen a lot of cool examples in movies), I feel that there’s a lack in convergence of practical interaction patterns. We haven…
Continue reading “What Should Mixed Reality UI Look Like? [Concept] – ART + marketing”