- Tags Soul Machines university of auckland
- Artificial Intelligence deal “biggest ” for University of Auckland
- Intelligent computers that look, think and react like humans are the latest technology being developed at the University of Auckland to become a commercial venture.
- Dr Sagar won two academy awards for his work on the Avatar blockbuster, and becomes CEO of Soul Machines.
- The company is developing a completely new user interface between humans and machines, based on technology created by Dr Mark Sagar and his team at the Auckland Bioengineering Institute (ABI) at the University of Auckland.
Intelligent computers that look, think and react like humans are the latest technology being developed at the University of Auckland.
Continue reading “Artificial Intelligence deal “biggest yet” for University of Auckland”
- We need to think of machines that exhibit intelligence as independent entities, and we should think carefully about what that might actually mean.
- Because thinking about machine intelligence in this way opens up thoughts about new business models, about liability sharing, about machine intelligence insurance and many other issues.
- But in a world of machine intelligence, we need to take a different view.
- It may be appropriate for a person or company that buys an intelligent system to own it and to be fully responsible for it.
- – A (very) large data set of related information that the machine can learn from;
We need to think of machines that exhibit intelligence as independent beings, and we should think carefully about what that might actually mean.
Continue reading “Intelligent systems: man or machine?”
- I had a chance to catch up with Andrew and Larry to learn more about using AI to create plausible characters, IMMERSE, as well as their new company called Playabl where they’re continuing to develop their Unity AI toolkit for creating fully interactive dramas.
- When I saw a demo of IMMERSE at the Portland Virtual Reality Meetup, I felt like I was seeing the future of what’s possible in creating plausible NPC characters.
- And in terms of natural language input, Façade was a pioneer of allowing you to say anything at anytime and have the story adapt and respond to your character.
- Creating plausibility within a VR experience means that you have to create an environment that feels coherent, and believable.
- For anyone interested in learning more about how to architect and create a interactive drama with both local and global agency, then I’d highly suggest spending $5 to buy the “Behind the Façade” Guide, which is an amazing document that talks about the architecture of a highly dynamic story that makes the user feel like they’re an active participant in creating it.
Read the full article, click here.
@kentbye: “.@mark_riedl Woah! This is an EPIC paper on #AI & storytelling. I interviewed Façade’s Stern”
Andrew Stern doesn’t enjoy most AAA video games because he wants to be able to say anything at any moment within a social simulation and participate in an interesting story. About once week, he’d like to engage with a high agency, interactive drama with artificially intelligent NPCs. Rather than long and extended play sessions, he’d prefer a short 20-30 minute experience that he can play over and over again trying different strategies with characters who feel real and plausible.
#293: AI & the Future of Interactive Drama