AI isn’t just learning to play video games, it’s helping us build them

AI isn't just learning to play video games, it's helping us build them

  • The creators of Unity, the most popular game engine in the world, recently launched a set of machine-learning tools that lay the groundwork for actual AI (not scripted computer opponents) in video games.
  • Typically these kits include rendering aids and simple tools for training neural networks, but the beta release sent to developers promises to revolutionize video games, and provides machine-learning researchers with a perfect environment for training robot brains.
  • Unity provides developers with the tools to create machine-learning agents capable of learning and interacting with each other in a virtual world, which makes it possible to create games inhabited by AI that actually learns, instead of forcing developers into painstakingly scripting behavior by hand.
  • Video game developers have been using the term “artificial intelligence” (AI) since the 1950s to describe a computer opponent designed to challenge humans.
  • This use of the term has no relation to machine-learning; the AI in a video game doesn’t learn anything, it simply executes algorithms.

Unity developers recently got an AI upgrade in the form of machine-learning tools that provide game and AI programmers with next generation capabilities.
Continue reading “AI isn’t just learning to play video games, it’s helping us build them”

Google’s DeepMind turns to StarCraft II after conquering Go

Google's DeepMind turns to StarCraft II after conquering Go | ZDNet  #ai

  • Blizzard and DeepMind have created an open test environment within the StarCraft II game for artificial intelligence researchers to use worldwide.
  • Google’s DeepMind has announced that it will be making use of game development studio Blizzard’s StarCraft II game as a testing platform for artificial intelligence (AI) and machine-learning research, opening the environment worldwide.
  • StarCraft II is closer to a real-world environment than any other game it has used for testing so far, DeepMind said, as it is played in real-time.
  • The web site uses cookies to improve your experience.
  • “Games are the perfect environment in which to do this, allowing us to develop and test smarter, more flexible AI algorithms quickly and efficiently, and also providing instant feedback on how we’re doing through scores.”

Blizzard and DeepMind have created an open test environment within the StarCraft II game for artificial intelligence researchers to use worldwide.
Continue reading “Google’s DeepMind turns to StarCraft II after conquering Go”

StarCraft II Becomes DeepMind AI Research Playground

#StarCraft II Becomes #DeepMind #AI Research Playground  via @PCMag

  • DeepMind’s AI has mastered Go and 2D arcade games; now its sights are set on real-time strategy battles.
  • 7 Games You’ll Want to Buy in November
  • After mastering the game of Go , Google’s DeepMind is trying its hand at StarCraft.
  • “Games are the perfect environment in which to do this, allowing us to develop and test smarter, more flexible AI algorithms quickly and efficiently, and also providing instant feedback on how we’re doing through scores.”
  • The Google subsidiary helped lay the groundwork for the use of games as AI research platforms, including playing 2D Atari games and 3D games such as The Open Racing Car Simulator.

DeepMind’s AI has mastered Go and 2D arcade games; now its sights are set on real-time strategy battles.
Continue reading “StarCraft II Becomes DeepMind AI Research Playground”