AI isn’t just learning to play video games, it’s helping us build them

AI isn't just learning to play video games, it's helping us build them

  • The creators of Unity, the most popular game engine in the world, recently launched a set of machine-learning tools that lay the groundwork for actual AI (not scripted computer opponents) in video games.
  • Typically these kits include rendering aids and simple tools for training neural networks, but the beta release sent to developers promises to revolutionize video games, and provides machine-learning researchers with a perfect environment for training robot brains.
  • Unity provides developers with the tools to create machine-learning agents capable of learning and interacting with each other in a virtual world, which makes it possible to create games inhabited by AI that actually learns, instead of forcing developers into painstakingly scripting behavior by hand.
  • Video game developers have been using the term “artificial intelligence” (AI) since the 1950s to describe a computer opponent designed to challenge humans.
  • This use of the term has no relation to machine-learning; the AI in a video game doesn’t learn anything, it simply executes algorithms.

Unity developers recently got an AI upgrade in the form of machine-learning tools that provide game and AI programmers with next generation capabilities.
Continue reading “AI isn’t just learning to play video games, it’s helping us build them”

Behavioural Biometrics, IoT and AI

Behavioural Biometrics, #IoT and #AI #abdsc

  • Biometrics is defined as the science of establishing the identity of an individual based on physical, chemical or behavioural attributes of the person.
  • To discuss these issues, please join a new meetup group in London Behavioural Biometrics IoT and AI – – While Physical Biometric techniques (like fingerprint recognition, IRIS scans etc) are well established, Behavioural biometrics systems are still emerging.
  • According to the IBIA White paper, Behavioural biometrics provides a new generation of user security solutions that  identify individuals  based on the  unique way they interact with computer devices  like smartphones, tablets or mouse-screen-and-keyboard.
  • The authors also present a generalized algorithm for implementing behavioural biometric with the following steps: – – So, with this background, what is the relationship between Behavioural biometrics, IoT and AI?
  • To discuss these issues, please join a new meetup group in London  Behavioural Biometrics IoT and AI – – Ajit Jaokar conducts a course at Oxford University on Data Science for Internet of Things.

Background
Biometrics is defined as the science of establishing the identity of an individual based on physical, chemical or behavioural attributes of the per…
Continue reading “Behavioural Biometrics, IoT and AI”